February 2016 – Super Mario Land 2: 6 Golden Coins
- By P-Wing
- February 1, 2016
- No Comments
In his greatest Game Boy adventure, Mario faces off against his evil rival Wario, who has captured Mario Land and turned it into his private playground. To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario’s castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he’ll turn into a high-flying hare.
Title: Super Mario Land 2: 6 Golden Coins Platforms: Game Boy, 3DS Release Date: November 2, 1992 Developer: Nintendo R&D1 Publisher: Nintendo Genre: 2D Platformer Members Completed: 14 |
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Member | Progress | Rating | Review and/or Comments | |
Apple | Completed 02/16 | 75/100 | I enjoyed this game a lot more than Super Mario Land 1. It is far more true to what you’d expect from Mario games. The spritework is pretty, the music is decent and the platforming feels solid! It has a nice difficulty also, I felt like the final stage was a rewarding finish to the game. I really like the two power-ups but find the bunny ears to be a bit too easily abused – they make the final level a walk in the park. I did love how fireballs actually killed bosses very quickly. This game seemed to reward holding onto powerups more than other mario games. There is a slight issue with the controls, I can’t say they are bad but they are not SMW levels of tightness. The hit detection is kinda wonky but just something I found myself adjusting to and not being bothered with. I like how the game rewards coin collecting in a different way and also a little bonus for killing 100 enemies was cool. I think most would agree that some of the levels are extremely forgettable though, which is the main issue I have with the game. A lot of them are just “safe” levels that don’t push the game to its limits… the final stage started going that direction but I wish the bonus levels at least took the game to new heights. GOOD GAME!!! I ENJOYED IT!! HECK I THINK YOU COULD CALL ME A MARIO FAN! HAHA (Images) (Stream Highlight) | |
AquaLaFlor | Incomplete | TBD/100 | ||
Brad | Left a Review | –/100 | My main problem with sml2 is the lack of eyy uhhh zero suit samus. Where was she in the plot? | |
Blue_Hedgehog | Completed 02/26 | 88/100 | what a great game (Images) | |
bule | Incomplete | TBD/100 | ||
Cyrus | Incomplete | TBD/100 | ||
gamma | Completed 02/25 | 70/100 | ||
ladyjuice | Retired at 1/6 Coins | –/100 | not fun yeah not fun (Stream Highlight) | |
Mock | Completed 02/28 | 60/100 | Slowdown in a Mario game is unacceptable. I declare the GameBoy UNFIT. (Image) | |
mysticlink | Completed 02/26 | 75/100 | fun game, mostly ez tho but cool levels. and nice balls. (Images) | |
nickolag | Incomplete | TBD/100 | ||
RaveWace46 | Completed 02/03 | 85/100 | I’ve played Super Mario Land 2 dozens of times in my life and quite frankly it never gets old. While Super Mario Land was a very odd addition to the Mario series, Super Mario Land 2 took everything that made Super Mario World great and compacted it onto everyone’s favorite little black and white brick. That’s not to say SML2 is of the scale of SMW. It isn’t. Like most Game Boy games, it can easily be completed in under an hour. But unlike most other Mario games, the world can be completed in any order, which gives it a nice open world feel. There are secret levels and secret exits, though not as many as in SMW. The power-ups are your standard mushroom, fire flower, and flight upgrades (this time you get rabbit ears rather than a cape or raccoon tail, but it’s pretty much the same function). All of the levels feel unique from each other with different backdrops in each level. Like Super Mario Land before it, it doesn’t quite feel like it belongs in the Mario universe as the locations and some enemies are quite different from what you’re used to. That’s not at all a bad thing. With games like the New Super Mario Bros. games that reuse the same textures, same music, same backgrounds, etc. It’s hard to tell them apart at a certain point. But Super Mario Land 2 marches to the beat of its own drum and it doesn’t care. But despite being a compact little Game Boy game, it still oozes Nintendo quality. The graphics are great for the system, very detailed despite being in only 4 shades of gray. The music is also very good and memorable. Overall this is an excellent portable Mario title that is well deserving of its name and should not be missed out by anyone! Playtime: 45m | |
Rawk | Completed 02/14 | 85/100 | Its actually a fairly solid Mario game! Its a lot better than Super Mario Land. If you’re into collecting/games on GameBoy you ought to have this one. (Ending Video) | |
RCP | Incomplete | –/100 | Stopped at Wario’s Castle. | |
Refia | Completed 02/17 | 65/100 | Super mario land 2 is a fun game otherwise marred by an unnecessarily frustrating final level. Many of the elements introduced in it aren’t used in the previous levels, so it feels like an overly difficult slog of memorization rather than a hard but fair culmination of everything you’ve learned. Other than that it’s a fun game with a few trolly moments, such as the spike ants you get no warning for, invisible block trolling in jump arcs and below powerups, and a level that does absolutely nothing when you beat it. I prefer most of the other mario games to it but that’s a relatively high bar in the first place. Playtime: 2h 47m (Stream Highlight) | |
sfc | Completed 02/13 | 75/100 | he threw his fucking shoe at me (Stream Highlight) | |
texanfanatic99 | Completed 02/15 | 74/100 | cool game good stuff i really liked the enemy that jacked off | |
Strife89 | Completed 02/03 | 75/100 | Playtime: 1h 24m (Images) | |
TheOddScreen | Completed 02/08 | 70/100 | Super Mario Land 2 is a good translation of a Mario platformer on the gameboy. It is unique with the creative worlds and enemies. The story takes about 2 hours to do without mistakes. One of the major problems I had with the game was the lag of the jumps or enemy movements. I usually had to do a few jumps to get the enemy. Some minor nitpicks were that the music was very gross. I love Kazumi Totaka and his music, but I couldn’t stand the music here. It was screechy and unenjoyable. The game felt too short. I enjoyed the game and would probably play it again at some point. It’s $3.99 on the eshop and is totally worth it. I would say it’s a must have for any Nintendo collection. Also it has Totaka’s song which is a cool concept. | |
Willie | Completed 02/06 | 72/100 | I like how two bunny ears lets you fly, one bunny ear lets you shoot fire. | |
Yoshi | Completed | 69/100 |